Tác động của giá trị chức năng, xã hội và cảm xúc đối với ý định chơi lại game: Vai trò điều tiết của cường độ sử dụng

Đặng Hoàng Minh Quân1, Phạm Ngọc Kim Giao1
1 Trường Đại học Hoa Sen

Nội dung chính của bài viết

Tóm tắt

Nghiên cứu nhằm kiểm định vai trò điều tiết của mật độ chơi game lên các mối quan hệ của giá trị chức năng, xã hội và cảm xúc đối với ý định chơi lại trò chơi nhập vai trực tuyến nhiều người chơi (Massively multiplayer online role-playing games - MMORPs). Để xây dựng mô hình nghiên cứu, tác giả sử dụng lý thuyết ý định hành vi của người tiêu dùng và học thuyết giá trị cảm nhận. Mẫu khảo sát gồm 223 người chơi game từ 18 đến 35 tuổi tại Việt Nam. Sử dụng thống kê mô tả, kiểm định độ tin cậy thang đo, phân tích nhân tố khám phá (EFA) và hồi quy (OLS) với biến tương tác, kết quả nghiên cứu cho thấy nhân tố ảnh hưởng mạnh mẽ nhất đến ý định chơi lại game là giá trị cảm xúc; sau đó là nhân tố giá trị xã hội và cuối cùng là giá trị chức năng. Ngoài ra, sự tác động điều tiết của cường độ chơi game sẽ làm suy yếu mối quan hệ giữa giá trị xã hội và ý định chơi lại game. Kết quả nghiên cứu là cơ sở giúp các nhà quản trị trong ngành công nghiệp game tham chiếu nhằm đưa ra các giải pháp liên quan đến hành vi người chơi game, góp phần mở rộng thị phần và nâng cao hiệu quả kinh doanh.

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